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Old Jul 30, 2006, 07:35 AM // 07:35   #21
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Ritualists have this little thing called Disenchantment.
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Old Jul 30, 2006, 07:42 AM // 07:42   #22
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Quote:
Originally Posted by Sereng Amaranth
Ritualists have this little thing called Disenchantment.
Why would you want to HELP them?

Maybe you dont "get" the build..

They Stack Enchants on themselves that cause Effects at the beginning and end of the enchant. So they Stack them all up (which is several hundred AoE dmg per dervish) then they just CoP them all off - Spike healing the dervish both health adn energy wise, and causing the "ending" effect of all their enchants..

You removing one...Just speeds that side of the process up.
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Old Jul 30, 2006, 07:55 AM // 07:55   #23
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Originally Posted by Former Ruling
Problems though.

1) You have to go to Touch Range on the target, which will more than likely get you Balt Rage Spiked before you even get the cast off...

2) You Just took out one of....6-7 spikers...for a couple of seconds...at the cost of all your spells.

Really the only effective way to get them is to out Tactics them and/or Kill their Dervishes begin CoP's and hope you are fast.
Oops sorry I meant Shadow Shroud, the one that blocks enchants. I guess even that only lasts for 10 seconds though.

One thing that partialy negates this build is spirit bond. Since the core skills they are using do more than 60 damage, it always fires. I might roll it up on my boon prot and see how it works.

- Jerich
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Old Jul 30, 2006, 08:08 AM // 08:08   #24
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Quote:
Originally Posted by Sereng Amaranth
Ritualists have this little thing called Disenchantment.
Dude, you do NOT wanna disenchant a Dervish....
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Old Jul 30, 2006, 08:59 AM // 08:59   #25
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Well in the spirit of the Dervish what if their attacks became less lethal if there are more then 4 on one team?
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Old Jul 30, 2006, 12:32 PM // 12:32   #26
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Quote:
Originally Posted by Jerich
Oops sorry I meant Shadow Shroud, the one that blocks enchants. I guess even that only lasts for 10 seconds though.
And also last balance change made it so it doesn't stop untargeted enchants, like boon or dervish ones, anymore.
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Old Jul 30, 2006, 12:42 PM // 12:42   #27
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R/Me Cripshot with HIGH ARMOR VS ELE......still not easy to do, as ive killed many of these as my D/W, but its better than running in as a wammo and getting your ass beat
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Old Jul 30, 2006, 01:07 PM // 13:07   #28
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Two words:
Kiting.
Positioning.

A dervish is nothing without several people around him. Just don't let this happen.
Kill him from far.
Still, some dervish combos are really deadly.
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Old Jul 30, 2006, 01:43 PM // 13:43   #29
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I've not played D/* (had too much fun with my custom R/P, who pwns pretty much everyone except mesmers, but will try out a dervish after reading this), but how about Desecrate Enchantments?
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Old Jul 30, 2006, 02:46 PM // 14:46   #30
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Quote:
Originally Posted by Lambentviper
R/Me Cripshot with HIGH ARMOR VS ELE......still not easy to do, as ive killed many of these as my D/W, but its better than running in as a wammo and getting your ass beat
Cripshot doesn't work when they put on melandru form.
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Old Jul 30, 2006, 02:53 PM // 14:53   #31
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Flame me if you want, but I have had a lot of success using a touch ranger against both dervish's and paragons this weekend.
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Old Jul 30, 2006, 05:22 PM // 17:22   #32
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Quote:
Originally Posted by Sereng Amaranth
Ritualists have this little thing called Disenchantment.
In addition to the fact that you don't understand why this is a very bad idea (read above flames), Ritualists will almost certainly be rendered extinct as a result of Dervishes and Paragons. Too many interrupts (Rits have long cast times), disenchantments (Ritualists are useless without Boon of Creation) and too much non-melee damage (Rits can't protect against disenchantment damage, and are spongy targets themselves) out there for them to be useful at all in any serious PvP.

Unless there's a very clever nerf for Dervishes, RIP Ritualists.
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Old Jul 30, 2006, 05:29 PM // 17:29   #33
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Rend Enchantments - Spell
Target foe loses 5-8 enchantments. For each Monk Enchantment removed, you take 55-31 damage.

I expect to see more skills like this with nightfall. While a build may be powered by enchantments being lost gaining the hp and energy, the loss of all the enchantments at once when you arent ready to lose them should throw the dervishes game off.
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Old Jul 30, 2006, 06:39 PM // 18:39   #34
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Default LOL that dervish

That dervish you saw in AB was probly me. The luxons were about to win so i went to a shrine and solo capped it. Then the luxons swarmed my post as I commenced the AoE beat down. You can't beat me. I went in RA and lasted against a whole team....they eventually gave up.(i wont say how long because i would only make them and myself look ridiculous).
Have a fun pvp event.
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Old Jul 31, 2006, 04:22 AM // 04:22   #35
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Dervishes are easy to kill....it's called interrupts....Dervishes are ALWAYS casting something....if they miss even two items in a row, they are SCREWED.
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Old Jul 31, 2006, 04:51 AM // 04:51   #36
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yeah, that whirling dervish build is CRAZY. stack up the enchants and when they end, either u get healed or u cause a hell of a lot of dmg and some degens..my guess would be having those enchants all disrupted like Ken said, the dervish would get really screwed
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Old Jul 31, 2006, 05:02 AM // 05:02   #37
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Could always use Nature's Renewal with some interruption or an Energy denial build. They have very low energy to begin with so energy denial + Famine elite spirit and mind wrack could probably do something good.

New classes will always seem over powered since we don't have enough time to find and test good counter against certain builds people come up with during PvP preview. It was the same with the Faction PvP event. But thing will cool down after Nightfall comes out. Not to mention that Anet will most likely change some of the skills too and we will get new core skills also. We don't know what will be those new skills so maybe there will be good counter in them.

I think its too soon to tell if the new classes are over powered or under powered.
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Old Jul 31, 2006, 06:33 AM // 06:33   #38
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Quote:
Originally Posted by Domino
This D/W in the AB was completely by himself, we had capped all the control points and the insta-win counter was going down.... well 2 tanks, an ele, and my assassin were just UNLOADING on this guy. He was poisoned, burning, and taking about 50-60 pts of damage a swing from me......not to mention a mesmer, hitting him with backfire and ineptitude....

and he's standing there healing and taking it like a 55, while dishing out AOE damage at the same time... and manages to kill the two tanks and the ele before going down himself.
That may have been me >.>
I was able to do that a few times this weekend using the D/W premade build and just only 2 added skills.
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Old Jul 31, 2006, 06:41 AM // 06:41   #39
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Quote:
Originally Posted by topdragon147
everything has a counter, go find it
Well of the Profane FTW
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Old Jul 31, 2006, 07:04 AM // 07:04   #40
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I don't get all the bit about CoP.. they nerf CoP they will just start using sig piety more which I actually think would hurt more.
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